#include <Geode/binding/CheckpointGameObject.hpp>
MacOS (ARM): 0x180db0
MacOS (Intel): 0x1c36c0
Windows: 0x4a1240
iOS: 0x388610
Android
MacOS (ARM): 0x180e0c
MacOS (Intel): 0x1c3720
Windows: 0x4a12c0
iOS: 0x38866c
MacOS (ARM): 0x180e24
MacOS (Intel): 0x1c3740
Windows: 0x4a12e0
iOS: 0x388684