Create a Loading Circle Sprite with a spinning action
Class LoadingCircleSprite
#include <Geode/binding/LoadingCircleSprite.hpp>classLoadingCircleSprite:publiccocos2d::CCSprite{ ... }
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Examples0
Public static methods1
staticLoadingCircleSprite*create(floatspinSpeed)
spinSpeed
A speed modifier, higher is faster and lower is slow *
Public member functions2
cocos2d::CCAction*fadeInCircle(boolp0,floatp1,floatp2)
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voidhideCircle()
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